Like Sai, Yamato can bind enemies by pressing the A button, but his wood binding skill is slightly quicker. If you press forward + A he unleashes a block of solid wood from his hand, down + A makes a wood shockwave explode from the ground. Yamato’s wood jutsus give him lots of range. If you can freeze your opponent you’re in the perfect position to press X and unleash a barrage of ink beasts. After sneaking behind another player you can press down + A to release an ink snake that binds the opponent for a second. When you hold back and press A, he teleports behind an enemy. Sai throws ink lions instead of kunai, but that isn’t his most useful skill. Here are some brief impressions of the new characters:
Naruto (now has the Odama Rasengan), Lee, Neji and Gaara play the same as they did in the past game so I’m leaving impressions of them out. Most people thinking about picking Naruto Shippuden: Gekitou Ninja Taisen EX 2 up is doing it for the characters. ougis without Wii remote movements) only take up 75% of the chakra bar, which makes it easier to do Tenten’s aerial weapon assault and Itachi’s automatic combo. One other change Eighting made is most secondary ougis (i.e. Naruto, Sasuke and a few other characters have an additional zig-zag movement (left, down, right) that unleashes their inner powers such as the Nine-Tails and Sharingan respectively. It’s a tradeoff, but the attack boost is useful technique to use if you manage to knock all your opponents down. While this sounds useful, you are completely vulnerable when you act out the motions. If you hold the Z and C buttons on the nunchuck and swiftly wave the Wii remote to make an inverted C (left, down, left) you can instantly recover a portion of your chakra gauge. The other major tweak lets players use universal gestures for instant chakra recovery and temporary attack power boosts. While you’re waiting for Hinata to jump out of the ooze another player can slam her with an ouigi. There are a handful of other hazards in the battle arena like chakra draining circles and the especially dangerous hidden tar blotches that makes a character freeze into place. You can take advantage of an exploding object by purposely destroying it from a distance or by smashing it up close while an opponent is ducking behind it. If you try and smash the jug, it will explode and damage any nearby ninja. The pots are back, but if you see one covered in explosive tags watch out. In the last game, Eighting adjusted the environment by introducing crates to hide behind. Naruto Shippuden: Gekitou Ninja Taisen EX 2 doesn't attempt to revolutionize the fighting system, but it has a few tweaks. If you've played any of previous entries you know what to expect: small arenas, easy commands and one button specials. Speaking of the Gamecube games, Eighting didn’t make any radical changes in Naruto Shippuden: Gekitou Ninja Taisen EX 2. I miss the intuitive unlocking system Tomy introduced in Naruto Shippuden Gekitou Ninja Taisen EX, but compared to the Gamecube games EX2 isn’t that bad. It's a grueling chore designed to force gamers to spend more time with Naruto Shippuden: Gekitou Ninja Taisen EX 2. If you want to play as Asuma, Tsunade, Hinata and the two pre time skip characters you have to grind through a set number of fights. Completing the story mode takes less than an hour, but Sasuke is the only reward you unlock.
#Naruto shippuden gekitou ninja taisen special unloack orochimaru series
The twenty eight story battles in Naruto Shippuden: Gekitou Ninja Taisen EX 2 brings players past the anime series right into a dual between time skip Naruto and Sasuke. By the eighth fight Sakura takes on Sasori and in the 24 th mission Yamato faces Orochimaru. The first fight is a battle between Gaara and Deidara.
Naruto Shippuden: Gekitou Ninja Taisen EX 2’s story mode briefly overlaps with Eighting’s previous game.